if melee is going to break root..... when it didn't at all before.. maybe 10% of the damage taken as a chance is more appropriate? i mean, if it's 20%, then it's basically once you accumulate 500 damage = guaranteed root break (theoretically - i know the RNG is streaky). in kunark, a good double attack with a 2-handed weapon will be like 80% chance to break root.
and i hope only PC damage has this chance to break root :P
|