Quote:
Originally Posted by stormlord
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Get a warrior or other melee in there to taunt and/or keep aggro off you. Get a well balanced group.
I don't mean to sounds mean, but you shouldn't change classic to fit your opinion of how groups should work.
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My nightly group is war - cle - enc - necro - monk - dru all in the 10-12 range.
After mez nothing any of us do will pull that mob of an enchanter. Chanter has to root or tank it usually till it's dead although there have been a few cases where it turns around at a melee when it's under 10%.
upside: it does make for a nice yakkity sax moment every time we break mez and the enchanter is running in circles followed by mob followed by ogre/human/skele