your remembering resisting the spells that had a completely different resistance formula, i have gone up against the heaviest geared velious era raider fags on RZ many of whom had close to 300 FR if not over, my spells were obviously weak but i did not get get red text resists on wildfire/scoraie at all past the default level, at 208 mage bolts and wizard draughts never redded out on me either. what did red out frequently were rain spells, nukes with stuns, knockbacks or debuffs attached to them and all MR based nukes. of those types that i have tested these spells are full resisting approximately 50% of the time against 140ish resistance.
having a 10 - 15 % chance to full resist a spell in addition to the 50% or more chance to only take a quarter of the incoming damage is right back to stupidville that we just came from.
anyone competitive will have 150ish to the cold fire and magic resistances within a month of hitting 50, those that are not competitive will dirtnap all day anyway, every caster has spells to buff their resistances as well. i think a large part of the problem is that melees unreasonably expect to have equally high resistances as casters with their buffs as early as the casters do.
this is stupid given that i am not walking around with plate armor class melee mitigation, as such why should they be walking around with the same level of resistance?
of course by kunark this falls by the wayside completely as a melee with their wider armor selection have the option of stacking resistances well past what a fully buffed caster is capable of.
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