Quote:
Originally Posted by PVPBetaChamps
[You must be logged in to view images. Log in or Register.]
September 13th, 1999 9:00am
----------------------
PVP Changes:
- In order to make PVP combat between spellcasters and melee types more
viable some changes to PVP spell effects have been made. All damage spells
cast in PVP combat will do less damage to the PC than the same spell would
do to an NPC. When a PC is under the effect of a root-type spell there is a
20% chance that they will break free when a direct damage spell is cast
upon them.
November 15th, 1999 2:00pm
---------------------
*PvP and PvP-Teams*
Any spell that results in a "Fear" or "Charm" effect may no longer be cast
on other players. Please note that this change will only be active on
Rallos Zek (PvP), Tallon Zek, and Vallon Zek (PvP-Teams).
|
Do bards/clerics get 4 months of fun?
------------------------------
March 29, 2000
------------------------------
This morning's update consisted primarily of server-side changes to
improve performance of the game engine in general. No items, spawns,
spells (with the exceptions below), etc., were changed as a result of
this patch.
Area Effect "Fear" spells will no longer work in PvP. This affects a
bard song, as well as the Cleric "Wave of Fear" spell.
Corrected a bug with some of the Resurrection spells that caused them
to return too little experience.
We plan on publishing data and item changes next week if all goes well
on the Test server. We apologize to those who are inconvenienced by
having to wait for the expected changes.
- The EverQuest Team