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Situation 1 - You are soloing and you have a summoned pet or a charmed pet (not including Dire Charm)- * If you do any damage to the monster at all, you get all of the experience. * If you don't do any damage to the monster, the pet gets 75% of the experience.
Situation 2 - You are in a group and you have a summoned pet or a charmed pet (not including Dire Charm)- * If you or your group do any damage to the monster at all, your group gets all of the experience. * If you or your group don't do any damage to the monster, the pet gets 75% of the experience.
Situation 3 - You are soloing and you have a Dire Charmed pet- * If you do half of the damage to the monster or more, you get all of the experience. * If you do less than half of the damage to the monster, the pet gets between 25% and 50% of the experience, depending on how much damage it did. * If you don't do any damage to the monster, the pet gets 75% of the experience.
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This doesn't affect mages and necros like everyone is whining about...do one point of dmg, get full credit for you and your group.
What it does effect is the Dire Charmed pets...where you or your group MUST do >50% to get all of the experience, but it scales for the rest if you don't do 50%, and a flat 25% to you if the pets does all the damage. Dire charm is the whole reason this tweak came in, and I don't think we will ever get AA's to get Dire Charm..
Not Classic, but whatever, doesn't help or hurt anything.