Quote:
Originally Posted by Softcore PK
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I dunno what to tell you :/
EQ is not a fps. Dying has consequences, and it's a social game. People that kill you for no reason are bad guys. Bad guys are mean, and mean people cause us exp loss. You can be a bad guy if you want too, but then you'll have to be mean [You must be logged in to view images. Log in or Register.]
It adds to the immersion when the bad guys are mean. We don't like the bad guys, and the bad guys revel in our losses. Things become a little more real, you know? It's not a big FFA deathmatch where everyone kills everyone and they all laugh about it.
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Im not sure how many ways i can put this to you, so ill try one last time and then ill stop.
Consequences:
- Coin loss
- Corpse runs
- Downtime after each death, which you will get a whole of a lot of if you are not zerging.
- slower leveling as a consequence of not being part of the overwhelming odds team