so you missed my point beta...
if the ducking rule is a good idea only because thats how it was in classic, then great, lets apply that to everything, and have everything exactly how it was when the game opened.
if we're selectively choosing to change bits and pieces of how it was when it opened, like charming/fearing players, which was funny but stupid for game mechanics, and resists for the same reason, then simply saying something is working as it should be because its working the same way as when the game started isn't a very good argument.
my biggest issue with it is back in early eq most pvp is dungeon based. the easiest place to find players is places like lguk. which means tight corners and small spaces. with the end of cast LOS rules in effect, any spell can be dodged from most places in a dungeon within a second or so by turning a corner. if i'm casting a 4 second spell, which is probably about average for the spells on a necromancer that can do damage, a player is free to run around a corner every time i start to cast. that leaves me with two choices. chase him, and know that he could be waiting for me and he gets a few seconds of free hits on me before i can start a new cast, because my last one isnt over yet. or stay where i am, but risk that the person runs off and i cant find them anymore.
thats pretty lame imo.
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