Quote:
Originally Posted by Booglie
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just because it was in originally doesnt mean it was a good choice...
if the argument is simply "well this is the way it was," not that it is also a good idea, then i want fear and charming players back in the game, and spells landing for full damage.
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September 13th, 1999 9:00am
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PVP Changes:
- In order to make PVP combat between spellcasters and melee types more
viable some changes to PVP spell effects have been made.
All damage spells
cast in PVP combat will do less damage to the PC than the same spell would
do to an NPC. When a PC is under the effect of a root-type spell there is a
20% chance that they will break free when a direct damage spell is cast
upon them.
November 15th, 1999 2:00pm
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*PvP and PvP-Teams*
Any spell that results in a "Fear" or "Charm" effect may no longer be cast
on other players. Please note that this change will only be active on
Rallos Zek (PvP), Tallon Zek, and Vallon Zek (PvP-Teams).