Quote:
Originally Posted by PlayervsDen
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The only problem is a resist check at every pulse means it wont just fuck a bard. if theres a resist check at every PULSE then it will affect spells like snare or dots or ANYTHING thats about to fade. A spell starts fading at 30 seconds. each pulse is 2 seconds, so every 2 seconds starting at that 30 second mark, theres a resist check.
now im just going to create numbers to use as an example for this:
lets say you resist snare 80% of the time. lets say it lands on you for one minute. when it gets down to 30 seconds left it pulses, then continues to pulse every 2 seconds. For every 2 seconds thats an 80% chance it will resist and snare is gone.
Furthermore, lets say snare lands and it lands with 30 seconds left. It immediately starts pulsing. so if snare isn't resisted it still gets a resist check for its first pulse at 30 seconds. so Even if you land snare you gotta hope it doesn't immediately fall off.
Lastly, I never truly paid too much attention to stuff like hit/miss ratios and resist checks and all that bullshit while playing on live because i spent my time actualy working around that shit ingame. was more fun actualy PLAYING the game and finding ways around the bullshit rather than whining like a pussy about it. unfortunately i don't the time to actualy play the game quite yet, so this information is based off of logical deductions and hypothesis' that have yet to be tested(if at all) by yours truly.
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I'm not sure where to begin. Everytime the buff or debuff pulses on your UI (2 seconds, I guess?) - that's not a resist check happening. Second, DoTs won't fade early on their own. If you land a DoT, it's gonna run it's course unless you dispel it or die. Third, spells with periodic resist checks do such on the standard 6 second interval. Fourth, I -think- the OP meant pulses as the song refreshing itself from being left on.