Thread: Game Mechanics: Feign death and spells
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Old 11-03-2011, 06:13 PM
Fazlazen Fazlazen is offline
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Join Date: Nov 2010
Posts: 839
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2005 ? Check out these 2 posts:

from http://test.monkly-business.net/foru...3B+feign+death


Quote:

1. Better PoP AAs, please! Dual wield counterpart to ferocity or maybe Stalwart Endurance. Something to do with FD would be nicer, like reduced feign failure rate or spells (resisted, or chance on unresisted) not breaking feign. Hand to hand mastery is something we'd like to see as well.
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For me, the MAIN area to look at is in our POP AA, as I've mentioned before. We get 3, other classes are getting 5-6. We get 1 mostly useless one, 1 that is sort of useful in surviving pulling, and one that increases damage somewhat. Where's our really interesting and useful ones? Hell, where's some of the ones warriors get? How about a POP AA that is the dual wield counterpart to Ferocity? I mean, we get dual wield before anyone else, we get more max skill points in it per level than anyone else, why SHOULDN'T there be an AA for it? How about getting the one warriors get, Stalwart Endurance, which lets you resist stuns, no matter which direction. How much would it help pulling if you could resist half the stuns from the mobs beating on you? Or heck, how about *ANY* AA's that have anything to do with our true class defining ability, Feign Death? How about an AA to lower our feign fail rate, even by a small percentage? How about one that at least gives us a chance to maintain feign if we're hit by a spell we resist? Hell, dream of dreams, how about a AA that gives us even a 10% chance to stay feigned on a spell we DON'T resist?

from http://test.monkly-business.net/foru...3B+feign+death


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Feign Tips:



Always turn off your auto attack before you Feign.

Wait for an enemy caster’s spell to hit you before you Feign.

Use walls and line-of-sight to help split up multiple casters.

Teach your healer / buffer / bard when it's ok to cast on you. Lots of times a Song, Heal, or Buff cast on you right as or after you feign can cause all the creatures on you to go after the caster of the spell.

Make sure YOU are the only one pulling. Two pullers not working together can cause lots of trouble.

Know what your group can handle. Sometimes it's ok to bring more than one back.

Make sure you know everyone's mana status, especially Healers.

Make sure your Healers know if you have Mend recycled or not. You will have to use it sometimes on a pull that's not going well.

Instill Doubt – Level 18, skill cap (level +1) * 5
Last edited by Fazlazen; 11-03-2011 at 06:19 PM..