two things about "water LoS" need to be treated differently than regular LoS. for melee, the water surface should not matter/should not break los. and for spellcasting, it should cast the spell, at full range, but when the spell lands give the "no affect" message.
right now LoS for spells works so that if you don't have LoS when you finish the cast, the spell will get a reduced range, but still go through. this was so that casters could fight ppl in dungeons. that is fine for dungeons imo but not for water. water needs to be treated differently
|