Quote:
Originally Posted by Mardur
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Dumb. The "exploitation" was what made it interesting. And if you didn't want to get "exploited" all you had to do was work on your faction.
The "exploit" made traveling to unfriendly cities very dangerous and was part of the danger that made EQ fun. Don't ruin this.
Some people bitch about resists, level range, ac, etc, but this issue is where I'm making my stand. We need faction hits and faction-based guard aggro.
Consider this: based on what Rogean is saying, a mage soloing Oggok Guards will essentially be immune to pvp as they level as the same guards he's massacring will assist him against human players. This system is broken as hell.
(and yes, most agnostic chars with DE illusion are always dubious to Oggok no matter how many guards they kill)
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This doesn't really make any sense. If a Mage was soloing Oggok Guards, he wouldn't be immune to PvP. It would actually be the opposite. If he is killing a guard for experience and another player decided they wanted to kill him, that guard is not going to go after the other person because of PvP if he is allready fighting. That Mage is going to have two things beating the shit out of him.
Simple solution -- Don't PvP near guards. If you want to kill guards for experience you inherit the risk of it being Guard/Player vs You.