View Single Post
  #20  
Old 11-01-2011, 07:33 PM
oldfish oldfish is offline
Sarnak


Join Date: Oct 2011
Posts: 417
Default

Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
People are talking about that like it's going to work how they remember it.. initially it was removed because it was exploitable. We will be putting in guard assist but it will not be faction based. The guards will automatically aggro anyone they see attacking another player regardless and indiscriminately.
Quote:
Originally Posted by Mardur [You must be logged in to view images. Log in or Register.]
Dumb. The "exploitation" was what made it interesting. And if you didn't want to get "exploited" all you had to do was work on your faction.

The "exploit" made traveling to unfriendly cities very dangerous and was part of the danger that made EQ fun. Don't ruin this.

Some people bitch about resists, level range, ac, etc, but this issue is where I'm making my stand. We need faction hits and faction-based guard aggro.

Consider this: based on what Rogean is saying, a mage soloing Oggok Guards will essentially be immune to pvp as they level as the same guards he's massacring will assist him against human players. This system is broken as hell.

(and yes, most agnostic chars with DE illusion are always dubious to Oggok no matter how many guards they kill)
Not sure im getting this straight, does this mean an Ogre can walk into WFP?
Last edited by oldfish; 11-01-2011 at 07:37 PM..