Quote:
Originally Posted by mimixownzall
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Ok, so... why do we have a 33% spell reduction?
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Well, if there was 0 reduction, wizards would 1 shot other INT casters a lot, stuff like ebolt would too. I'm not really sure if that would be more or less balanced heh. What they need to do is get the resist system to match the Graffe wizard parse then talk about damage cap after.
Based on the EQ live Graffe wizard parse, here is what damage would look like with and without 33% reduction:
- if you had 124CR, the average ice comet would land for 58% of normal damage, or 649 with no PvP reduction, 435 with 33% PvP reduction.
- if you had 167CR, the average ice comet would land for 44% of normal damage, or 492 with no PvP reduction, 330 with 33% PvP reduction