As someone who played on rallos, heres my 2 cents:
No xp loss, you want to encourage pvping, not deter it (This will be more important on red99 i think because of the population, which will make it harder to get groups and enjoy the game that way, so at least pvp would always be there as a fun option). Also, it lets people practice. Ive played EQ only sparringly since 10 years ago and theres loads of mechanics you have to figure out with practice, and with XP loss you just cant put in the amount of time you need to get better at it IMO. It evens out the battleground vs people who already know what theyre doing , because most likely these will be the people who are also geared up, in big guilds etc...
Total coin loss: Dont want to lose coins, bank it. Its an incentive to go out and pvp when you can loot the coins off people. It also makes trading matter, where you arent allowed to trade wherever, whenever.
I like one item loss (where you get to pick one item on body), but i know it wont be popular. Maybe make it that 10% of the time, there is an item loss.
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