the minimum for starfire has gone from 32 to 102, so anything is an improvement to be sure, however at a relatively low 124 fr my target is still getting the minimum damage approximately 50% of the time. other than that your numbers are close but still to low.
the main problem is the minimum hits are far to frequent as they are basically the equivalent of a "full resist" for conversation sake, so if we go from the red text zero damage full resist 5% of the time to the 102 damage "full resist" 50% of the time it is still a significant damage reduction.
thats why i think if your going to keep this level of frequency on minimum hits the minimum hit (for a 410 dmg spell, higher should be higher, lower should be lower) should be at least 150 or so and that is still a huge nerf to a casters output/viability over classic, because you would need to be well over 200 resist to even come close to that where under the current system people will be getting those a lot starting at 80 - 100 resistance.
to summarize 10 casts of starfire on a target with 124 fr should be resulting in 10 casts hitting from 250 - 350 with most being closer to 350, not around half hitting 200 - 300 leaning toward the 200 range with 40% or more of those casts doing 102 (or a different minimum)
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