On most emu servers if you just give an item with charges to an NPC, the NPC gives you the item back fully charged. This is where most people in this thread get the idea that rechargeable items are overpowered in pvp, because their only pvp experience is from shit servers like VZTZ where recharging didn't work as it was intended (ie, how it works on p99, where you need lots of plat to recharge items). Before saying that recharging is going to destroy the server, why not actually see how it affects the server first. It can be nerfed after release if it's really such a big deal, the way that ivandyr's hoops were nerfed on p99. My prediction is that they will not need to be nerfed and the idiots like Dojii who think that recharging items destroys pvp will just find something else to blame their inadequacy and noobishness on.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior
Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
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