Thread: Game Mechanics: New death zone delay issues?
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Old 10-29-2011, 08:39 PM
Rilen Rilen is offline
Aviak


Join Date: Feb 2010
Posts: 78
Default New death zone delay issues?

Amelinda asked me to post this issue here, just a theory as to what happened to a corpse about a week ago.

Died on my character in East Commons. Bound in FoB. Message guildy to drag corpse to a cleric for me, corpse is eventually found and brought from a location near Slate's pathing to T1 in the tunnel. At T1 the cleric informs me that he cannot rez the corpse and is getting a "target is oor" message. This issue went unresolved, no res was recieved. (I don't mean as in GMs, I mean we didn't figure it out at the time.)

So that's story one.

Two, is that 2-3 times now I have died, gotten dragged to a safe location, and been ressed only to pop back into the spot which I died.

Both of these seem (in my opinion) to be related to the new death delay function that has been added.

I feel that were the cleric able to go to the spot that I died in the first situation, he could have cast a rez on the corpse and all would have been well. I'm not a programmer or database crawler or what-have-you, so take this as you will.
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[Phantasmist] Rilen