Quote:
Originally Posted by mimixownzall
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Who says you have to get a killing blow to win? To me winning is both killing them and making them flee like cowards.
"More fun for everyone" rofl don't try to blow smoke up my ass.
Let's face it. I guarantee 95% of the time people zone plug is due to them being outnumbered. The current resist system already alleviates the possibility of escape for those who are outnumbered. I'm not saying that a person facing a 1 on 2 should have a chance to win, but they should have a chance to get the hell out of dodge. The way it is now, if you have 2 people jump you, you might as well just stop and /loc.
What's next? Disable gate when engaged in pvp combat? If casters have a gate, then melee should be able to plug. It is classic.
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This is a problem in a raid situation where the half the guild zone plugs and holds up your raid mob for 2 hours. You made them plug yes? You won. But there is nothing keeping them all coming back in at any moment after they plugged. I'm sorry something needs to be put in place to stop this.