Thread: Server Status
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Old 10-29-2011, 10:32 AM
mimixownzall mimixownzall is offline
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Join Date: May 2010
Location: Western OK
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Quote:
Originally Posted by Smedy [You must be logged in to view images. Log in or Register.]

Sitting Damage
Sitting should always allow the attacker to land max melee damage hits, at the current moment this doesn't work, it lands all attacks, but they are at random damage, not max.
This is working for pets I know. I would attack my shaman and it would do full (which is really half) damage while he was sitting down every time.

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Originally Posted by Smedy [You must be logged in to view images. Log in or Register.]

Hybrid Mana Pools
SK/PALADIN (and the other hybrids) should get a increase in mana consumption since their mana per wis/int point is equal to a pure caster (client side). This increase is not working, at least not from what i could see.
Yeah, this needs to be addressed. SK's and Paladins casting several times during the fight is not right. They are powerful enough as it is.

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Originally Posted by Smedy [You must be logged in to view images. Log in or Register.]

Item Recharging
Recharging items might become an issue if items are to cheap to recharge. I'm supportive of a game mechanic that takes back the PP so the economics doesn't get fucked, but if recharging key items like golem wands, nuke wands etc is to cheap, it's going to mess up pvp.
This one is tricky. My experience is from SoV on to PoP. SoV had items with good resists and with everyone having at least one golem wand, you really didn't waste time buffing as they were going to be stripped anyways. I can see how this will be more of a problem in 1-50 due to a lack of really good resist gear.

Quote:
Originally Posted by Smedy [You must be logged in to view images. Log in or Register.]

Zone Plugging
Zone-plugging often ruins a perfectly even and good pvp fight simply because some basement dwellers ego is in jeopardy and he chooses to run for a zone line instead of fighting it out. Everyone is guilty of doing this, but if it was taken out you'd find more people sticking around to fight and the game will be more fun for everyone.

The argument against this is "omg what if i crashed or my ISP wen't down while i was zoning" and to that i say, tough luck. It's safe to say that 97% of the clients not responding on zone is actual zone-plugging.
Who says you have to get a killing blow to win? To me winning is both killing them and making them flee like cowards.

"More fun for everyone" rofl don't try to blow smoke up my ass.

Let's face it. I guarantee 95% of the time people zone plug is due to them being outnumbered. The current resist system already alleviates the possibility of escape for those who are outnumbered. I'm not saying that a person facing a 1 on 2 should have a chance to win, but they should have a chance to get the hell out of dodge. The way it is now, if you have 2 people jump you, you might as well just stop and /loc.

What's next? Disable gate when engaged in pvp combat? If casters have a gate, then melee should be able to plug. It is classic.
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