Quote:
Originally Posted by Kabilos
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I have no problems getting into groups, granted i'm not high level but I don't see why they wouldn't be useful, Damage Shield, Regens, Sow .. (granted 2 of those are Shaman) plus buffs / ect..
Port always nice as you said also [You must be logged in to view images. Log in or Register.]
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later in the game, druids are a 5th wheel. clerics are mandatory, in many cases shamen or druids are not sufficient healers. this is different from how it is while you are low level, where any healer is generally good enough and healers don't really have any advantages over druids and shamen. this happens at lvl 34 and lvl 39 when clerics get superior healing and complete healing. both druids and shamen don't get superior healing until lvl 53 (!) and will never get complete heal.
now, i said earlier that shamen can't heal anymore at high levels (we're not counting 60 - torpor is a game changer), which is true. however, shamen have slow, which is vital in allowing the tank to tank some really hard hitting mobs. enchanters can slow too but an enchanter who is busy with buffs and CC will not have enough mana to keep up with his group if he is forced to slow every mob. in addition, the buffs that shamen provide are really unparalleled by any other class. that gives shamen several important niches that no other class can really provide.
meanwhile, druids are surpassed in essentially every category by some class in everything they do. often, these other classes are highly desireable in groups already. the generalized utility of a druid makes them great for soloing or small groups and duos, but bad for large groups that have several specialized classes in them already fulfilling most of the required roles.