Thread: Classic pet exp
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Old 10-28-2011, 01:21 PM
MrSparkle001 MrSparkle001 is offline
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Originally Posted by abyssalstalker [You must be logged in to view images. Log in or Register.]
I should mention that Necros got the easy end of the nerf. At least they can fear and snare the mob away and do 50% damage in a safe way. However, its inconvenient, mana inefficient and just not fun to worry about pet taking XP. I don't want to always have the feeling of worry that I may get half XP when soloing. I play a game to have fun and relax, period.

Enchanters with charm pets are COMPLETELY destroyed. Not even worth it anymore.

Mages have 0 utility like necros and one nuke with broken pet aggro is GG for them pretty much.

I really feel for those 2 the worst. They don't even have the option to work around it.
Yes my necro so far can solo fine. It's a little mana inefficient but I have the tools to do it.

But like I've been saying, this is one of those retarted classic mechanics the devs did right in fixing during Luclin. It's the same with class/race XP nerfs. They are both retarted systems from a time when MMORPGs were really experiments in what to do and what not to do, and it turns out XP penalties are what not to do.

I think class/race XP nerfs were eliminated sometime in Velious and pet XP sometime in Luclin, which means we will see one eliminated but not the other. That sucks because both are equally retarted and equally deserving of being eliminated, which they were, but won't be here unfortunately.
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