Evil 50 mage 32 Bard 21 sk
Spell System - Generally Good / Bad? Any tweaks needed?
Generally Good. I would like more evidence of resists on different resist gear levels. I have noticed my MR go up but my ability to resist magic effects has not gone up with it from what I can recognize. There needs to be some solid testing with resist numbers.
I want to see at 0 fire resist you never resist fire spells , and when you have like 150 you always resist them.
Dynamic PVP System - Since it's been working now.. Good / Bad?
I think PC cons should reflect the Dynamic PVP system. I like how it worked while leveling, but once I hit 50, I would target someone from a distance, they would con blue, and I chase them across the zone just to see they are out of my level range, you can con blue to a 50 at like 38 or something.
PvP Range - Seems good to me.
I think that the melee damage that mobs do to players is too high/hit too often OR players aren't hitting hard or often enough. It should be a one to one ratio.
The way that damage should scale for players is much like how the mage pets are. At 35 my mage pet would quad for 28 with some 8/38 weapons. At 35 a warrior with the current system would have a round like this: miss miss 18 12.
I remember it would always be more dps to use 1 handers for pve. My friends Ranger and Warrior both do way more damage with a 2 hander.
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