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  #18  
Old 10-28-2011, 02:23 AM
Darwoth Darwoth is offline
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Join Date: Apr 2011
Posts: 614
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darwoth

spell system is much improved, however nukes are resisting far to frequently and for far to much. you will usually partially resist at 70 - 80 resistance which is simply not how it should be and the minimum damage (32) happens roughly 30 - 50% of the time on a target with 120 - 140 resist. i know your not attempting to emulate the classic resistance system for some reason, however it bears mentioning that at 200+ resistance during the classic timeframe you would still be taking half of the damage the overwhelming majority of the time.

as such the resistance system currently in place, while working instead of simply broken as previously is not quite right either, end game classic era gear will see people sporting 150 resistance, kunark era gear will make it so that nothing lands at all.


dynamic level range seems to be working fine, never really had a problem with it anyway though since i dont go around shitting on newbs so cant comment much on that.


the level range NEEDS to remain 8 at 40+, a narrow range made for a shitty experience on rallos with thousands of players, will be exponentially worse on an emulator with hundreds of players. no targets means bored players and mass quitting due to boredom. should just leave it how it is or open it up all the way, if you HAVE to narrow it a scaling system is the lesser of two evils.