Quote:
Originally Posted by Rogean
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Dynamic PVP System - Since it's been working now.. Good / Bad?
PvP Range - This is changing soon.. either to a straight 5 or 6 level difference or a dynamic difference based on levels, with lower levels having a smaller pvp range and scaling all the way to the current 8 level difference at around level 40.
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I'm not sure what the point of a dynamic pvp system is. If someone is OOR healing, you are probably going to have trouble killing them along with your in-range target anyway, so having them open to attack is largely a moot point.
Secondly, its behaves very strangely. I attacked a group of 4 levelling in Mistmoore. 2 light blues in range (red names), and 2 OOR characters in range through the dynamic system (orange names). After some fighting and OOR healing, we all zoned. On the other side ALL of them were out of range again (blue names). The conclusion to that fight was all of us sitting together medding like it was okay.
Also, there are times when I engage a group just to have someone that was previous out of range high become red and start nuking the crap out of me. Are they flagged because I attacked their group mate? I enter the fight thinking "Oh good, hes out of range" then BOOM I'm dead.
As far as I can tell, though my nightly psychopathic forays, the dynamic system causes more problems with OOR players than it resolves. I wish I could be 'certain' of who I am fighting or not fighting before I start a battle.
These are just my observations, but if I could have things my way, a straight 1-50 -/+ 8 system like classic TZ would be grand. Noob PVP is just as fun as 50 pvp, so I wouldn't want any scaling back of that either.
Edit: In game name is Vaneyck