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Old 10-26-2011, 03:50 PM
vageta31 vageta31 is offline
Kobold


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Quote:
Originally Posted by Ektar [You must be logged in to view images. Log in or Register.]
I once made a halfling rogue in 3rd edition that did 1 damage per thrown dagger, but would have 6 or 7 (maybe 8) attacks per round and would have +3d6 (and eventually 4, 5, etc.) sneak attack on each throw. His hide bonus was also insane (level +3, +4 halfling (or was it 6), +1 size, maybe some synergy and I got myself some + items), so he would never fail a hide check even in the middle of battle. Once I was finally of level (needed to be like level 7 or around there) for the class combos to come to fruition, the dm pulls out this obscure book and goes oh btw you only get sneak attack on your first attack of a round. I was pissed since I scoured the player's handbook for that exact rule and it was not there. I stopped playing him after that :P
It's not that you only get sneak attack on first round, its that the mob has to be flat-footed. Meaning you win initiative and the enemy hasn't gotten an action yet, or they are flanked. So DM is correct you only get it on first round though his explanation was a weak one. That rule is in the original players handbook. And you can't flank an opponent with a ranged attack so the only way to get your sneak attack is if you win initiative for the first round or your melee pals are flanking a mob.

You think EQ is horribly imbalanced.. try balancing DnD with all of the hundreds of combinations of race/class/feats/items etc.. Thrown attacks are known to be some of the weakest simply because at high levels you can't get past the DR of most high level mobs not to mention running out of daggers very quickly. In DnD wizards, druids and clerics are king of the crop.