I agree with OP. As I recall, the players on VZ were more "honorable" than those on TZ, even at the end. And I think item loot at the start had a lot to do with this. It also encouraged purism, which was dead very soon on TZ but on VZ lasted a long while (especially dark team). Consequence is a very good thing for the pvp environment. Bockscar, on the other hand, also brings up a good point. This is 12 years later and the biggest/only guilds that seem to forming now are full of griefers whose goals are to kill as many people as they can, and not to experience the fantasy world of EQ and enjoy evolving server politics.
Also, I think item loot on this server would scare away too many people. We want to maintain a healthy population at all costs, and to do so I think we need to recruit as many bluebies as is possible. Bluebies will not want their items stolen from them, the prospect I'm sure is an unpleasant one.
Hobosamurai, I think the devs agreed with you about consequence. They have decided to make pvp deaths an exp loss, like dying in pve, though reduced.
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