Quote:
Originally Posted by Silikten
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A snared warrior isn't going to die from a caster because he can pumice it off.
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Does it sound like fun playing a melee and having to run to the zone line every time two hostiles appear in the zone you're in because one can chain cast snare the entire fight while the other nukes or melees you to death for a free kill?
This game mechanic discourages PvP from even happening in the first place. On EQ live, people will stick around for 1vs2's, no melee or hybrid will with lopsided Null mechanics where you can kite people to death.
The fight will look like this Rexx video if you stick around:
http://www.youtube.com/watch?v=Uo1hmS4H5Rk
Sure takes mad skills to kill somebody that can't move the entire fight.
Quote:
Originally Posted by SearyxTZ
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and the fact that the curve allowed you to hit over 95% resistance to anything
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You didn't become immune to damage spells. I even posted a parse of a wizard nuking himself under the classic through velious resist system:
"I'm also on TZ -- i did some experimenting - yah i was bored
nuking myself with draught of ice (i have 167 cold resist unbuffed) the average hit was for 347 , so yah it can land consistent dmg, just not a whole lot".
http://www.project1999.org/forums/sh...ad.php?t=51839