Also to break down further why having partial resists is so important: do you want to be playing a game that is entirely luck/chance-based (sans melee versus melee fights), or skill-based?
Because luck and chance are all you're getting when you throw away partials and just have an all-or-nothing resist system.
That means a Wizard can either land two 1100 damage ice comets in a row (and one shot someone), or get five full resists in a row (not even scratching them). This is why partial resists are so important. This is also why having an obtainable unbuffed 95+% resist rate is absurd.
I don't think the old classic system has to be tweaked that much to work well and strike a better balance.
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