Quote:
Originally Posted by pickled_heretic
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that change is nice and convenient because it only really affects people who are below lvl 15. so it's not going to be a meaningful change in the grand scheme of things. the devs could show their good faith by letting weapon delay affect pet delay, that would be a change that would affect higher level characters and have a more meaningful impact on the game.
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So the solution would be to stop whining and politely write a bug report about how weapon delay affected pet delay in classic, and show that in line with other recent nerfs this would not be a problem for the server's integrity, and maybe you'll get what you want. But your attitude (as well as most of the other posters in this thread) is probably the least conducive to getting anything changed in your favor.
There's also a bug report about how pets didn't mitigate damage in classic (either attacks missed or hit for full). If that ends up being true (and I have no idea if it is), then you'll be even more likely to get pet delay fixed, as well as sword of runes proccing on non-summoned mobs probably.
edit:
Quote:
Originally Posted by Brinkman
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Yeah, weve been asking for that for what ... 2 years? I give a huge congratz to the devs who have realized they can introduce 1 pet fix for each pet nerf each patch.
And if you think kanras made it so a lvl 1 necro pet will hit for 90 with a weighted axe, your insane..... but its classic and it should. Im sure pets will do more dmg as stated, but not the way it was in classic.
GG
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Did you even check to see if this is functioning as you say, or are you just trying to be annoying?
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