The penalty isn't a problem in groups. Warriors and rogues have a 100% exp penalty when they try to solo. Hybrids and monks can solo to varying degrees and thus have a penalty because melees are meant to group.
Please stop suggesting changes that are so hugely non-classic. The only non-classic things should be things that don't pertain to actual game mechanics or were changed early enough that it's excusable such as charm/fear in PvP.
The ruleset is fair game as well since a classic PvP ruleset isn't really definable and a custom one doesn't change the way Everquest is played. The PvP level range has no influence on the classic experience.
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