Thread: Classic pet exp
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Old 10-23-2011, 05:45 AM
MrSparkle001 MrSparkle001 is offline
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Originally Posted by pickled_heretic [You must be logged in to view images. Log in or Register.]
because the devs want the only effective solo class to be necro and druid, anything else is Not Classic (tm)
Boat routes aren't classic either. Kodiaks walking the south desert wall in West Commons isn't classic. Bixies all over Nektulos isn't classic (I don't think? I don't remember seeing them there). There's a few things that aren't classic, so why make pet exp classic all of a sudden?

Like I said, it probably won't affect me because I've been playing under the assumption that it was already like this, which may make you wonder why I don't like this change. I'm of the opinion that not everything about classic has to be emulated, when improvements were made later. There were a few changes post-classic that were really good, like the pet exp change. Another example is the nerf to DOT damage on moving mobs in classic that was repealed in Velious. There's no need to patch that DOT damage nerf in if it was later repealed. It's regressive. Yeah, you can say "well that was classic" but then I can say "well why did you choose to alter boat routes? That's not classic".

Oh well. My necro will be fine, and my enchanter will have the same trouble I expected he would have anyway. It's just odd decision making, picking and choosing what parts of classic to add and what parts to alter.
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Last edited by MrSparkle001; 10-23-2011 at 06:05 AM..