Wrong again, if cc spells land consistently you just won't see godmode melee riding solo. You'll see them leading the charge of a cooridinated guild in a bard group destroying snared people. I mean if resists are being "balanced" for casuals to fight 1v1 I'd probably want to put a gun in my mouth for waiting this long. I don't think anyone wants all spells to be 100% resisted with gear, just the game breaking dumbing grp pvp down ones.
BTW I don't think anyone wants all spells resisted, ebolt/plague/lava bolt/ice comet are going to wreak some havoc on your 1200 hp wizard regardless if he's snared.
|