I looked at that beastlord article about defensive stats.
He may be right for all I know, but I can tell you that in live pc's and npc's played by different rules.
The best fighting a melee was ever going to do was going ld in a fight and having them become an npc for a bit.
Or look at how much sheer damage a pc player does when they get charmed.
I guess it is due to the fact that most often we fight things that are maybe 10 levels lower to us, and when we become npcs we keep our level.
So if you are in a group fighting level 40 mobs and go ld it is like a level 50 mob suddenly appearing on the scene. Not a ... well intentionally handicapped character.
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