Quote:
Originally Posted by Melveny
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Are we talking about faction as in,
Player A sits near guards, player B attacks player A, guard kills player B because Player A has better faction? If so yes.
Also it is very very very classic, on all pvp servers, I think or it may have only been the racial team servers. When you slay a player you would lose faction to that home city. IE if a high elf killed an erudite, they would take a faction hit for erudin. I know for sure this persisted through kunark, me and a buddy had a squabble in lake of ill omen lvling, i killed him and took a erudin faction hit. This was later changed to only taking a faction hit if you kill a player in there home city. IE you kill a wood elf in gfay, kelethin hates you more. This was eventually taken out, however it will make faction useful and meaningful, please consider this.
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Faction hits for cities when killing players in any zone actually sounds like a very good idea. It would go a long way toward decreasing mindless griefing. Would this be possible? Even better would be to base it off of race, class and deity. IE: PKing a gnome necro reduces Ak'Anon guard faction and Dark Reflection faction.
Again, no idea if it would be doable. But damn would it be awesome!
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