Thread: PvP Range
View Single Post
  #238  
Old 10-21-2011, 11:40 PM
MakeYouMad MakeYouMad is offline
Banned


Join Date: Oct 2011
Posts: 105
Default

Quote:
Originally Posted by Null [You must be logged in to view images. Log in or Register.]
Played EQ from late classic until whatever expansion came 5-6 years later on TZ. I remember being aggravated because the PvP part of the game was generally an afterthought and many changes were made for the sake of PvE that crippled PvP eventually.
Actually, PvP balance has always been fine between melees and hybrids. Wizards and necros have always been fine as well. The only real problem was resists getting high enough to make regular nukes useless from classes like druid, mage, enchanter, and cleric.

Therefore, a rational person would apply changes to direct damage resists to fix that problem instead of irrational, across the board changes that result in upgrades to every class that can cast spells (11 out of 14 classes).