Quote:
Originally Posted by Snaggles
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Paladins/Shadowknights and DPS shouldn't muttered in the same sentence unless it's a moaning one. [You must be logged in to view images. Log in or Register.]
They were just trying to make 2handers more viable. They spent the time trying to figure it out so leaving them broken compared to 1h would not only gimp classes but really ruin some fun of others with a choice (monks/warriors/rangers) who can also dual-wield.
There are enough reasons to go 1h or 2h if the damage was totally equal. 1h for knights is predominately the "tank" setup and 2h the "solo" setup. Because when nobody is helping your SK kill a blue con it's not a question of dps but how much time you want to stare at a mobs feared ass. =p
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I would have taken a heal-over-time lay on hands over a 2h dps boost.
Leveled a pally to 65.