Quote:
Originally Posted by stormlord
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Paladins/Shadowknights aren't dps-oriented like a rogue or wizard. Paladins are a cross between a cleric and a warrior. They have support and heal type spells and lay on hands. Shadowknights are more dps-oriented with their spells and harm touch. Anything that changes 2handers will change these classes significantly. And one other thing... while it's true that missing with a 2hander is a lot of damage, it's damage/delay that's important.
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Paladins/Shadowknights and DPS shouldn't muttered in the same sentence unless it's a moaning one.
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They were just trying to make 2handers more
viable. They spent the time trying to figure it out so leaving them broken compared to 1h would not only gimp classes but really ruin some fun of others with a choice (monks/warriors/rangers) who can also dual-wield.
There are enough reasons to go 1h or 2h if the damage was totally equal. 1h for knights is predominately the "tank" setup and 2h the "solo" setup. Because when nobody is helping your SK kill a blue con it's not a question of dps but how much time you want to stare at a mobs feared ass. =p