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Old 04-12-2010, 07:49 PM
Prospect Prospect is offline
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Join Date: Nov 2009
Posts: 46
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Quote:
Originally Posted by Tuan [You must be logged in to view images. Log in or Register.]
Eh I don't think that's a valid argument. Classic did not allow just anyone to access the end game. By access, I don't just mean go into.. . sure, anyone the proper level could have zoned into the plane of fear, and then promptly lose their corpse in the process. That doesn't mean it was accessible by any means.

It would seem to me your argument is dependent on your server not having any descent size guilds early on, so everyone was just doing pick-up raids to all the planes and dragons. Thus you saying it was accessible to anyone. And then it must have changed into a small number of elite guilds that were taking the high end content, and then not accessible to just anyone.

That has nothing to do with the expansions, it's just the evolution of the social environment over time.

If your server had any elite guilds early on, then the planes/dragons would have not been accessible to just anyone like you said... and if your server had some of those guilds early on, I'm not sure at all what you mean.

Even so, ST & VP were pretty much the only places that were literally not accessible, so even then.. it's silly to say those were stopping people from playing. Hell 95% of the people who had never been to ST & VP also probably didn't even kill vox/nagafen by then, or at least any kunkark dragons.. so that's seriously a moot point.

Anyway, Everquest was only so successful because it catered to the hardcore. These days you have all these random mmorpg's that let everyone do anything and no work. They come out and people are max level in the first week by casual players. That doesn't allow there to be any really exciting high end content, because it doesn't matter. Anyone can do it. Then it all becomes instanced, blah blah everyone knows the rest.

Everquest was amazing because there was a hell of a lot to earn in the game by being a hardcore player.

If there were random dragons in every zone so every group of casual players could just get a few people together and decide "hey, I feel like killing woushi!", Everquest would have sucked. There would have been no reason to spend time developing your character.
Your points are valid and I do appreciate your response, however I feel that forcing people to camp keys/mobs to get keyed up to zone in seems like an artificial cock-block. Some of these pieces require a lot of questing (VP) and large scale raids (Sleepers) and I just feel that those who are unable to invest an obscene amount of time to this game will once again miss out on these zones. Places like Plane of Fear do indeed represent a great threat as soon as you zone in but areas such as the north wall allows a safe area to pick up and raid thus allows anyone to give it a whirl.