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Old 10-18-2011, 03:07 PM
Kika Maslyaka Kika Maslyaka is offline
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from 2004 to 2005 competition between EQ2 and WoW was very fierce. Players kept going back and forth between the games as both side devs were tuning their game after initial bugginess. I know a guy who switched between the two at least 5 times [You must be logged in to view images. Log in or Register.]

Important point is, that WoW sticked to its original goal, while EQ2 kept trying to please everyone, including both original eq1 player and new comers, and at the end turned merely into shadow of its original glory.

I actually regret that i didn't tried wow during vanilla age. I played briefly a bit before WoLK, and I liked that specific era, but since then there were more and more changes I didn't liked at all.

WoW has some interesting base concepts that I like, like talent system, but IMHO they didn't utilized it right.

On the subject on pack-mobs in eq2 - they were non-spliteable, because they were a SINGLE encounter. So instead of giving you ONE big mob, they gave you 3-5 small ones. If you could split those, the encounter would no longer hold its original intended difficulty. (social mobs is a whole different thing all together here). And some classes were specifically build around ability to take down pack-mobs - like Warlock
Last edited by Kika Maslyaka; 10-18-2011 at 03:15 PM..