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Old 10-17-2011, 11:53 PM
yaarii yaarii is offline
Large Bat


Join Date: Oct 2011
Posts: 12
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RZ wasn't as cut and dried as some are making it seem. Yes, there were hardcore anti-pk's and hardcore pk's, who essentially lived for their chosen art. However, these rules you speak of were optional. I came across many people of ...dubious... motives, who were neither pk nor anti-pk. What's more, it was common knowledge that many of the high end anti-pk's had low level or delevelled alt's for pk'ing fun.

I guess RZ would have been hard for people who seem to innately follow suggestions, or try to 'go with the crowd'. The people who prospered on RZ tended to take a 'fuck you, I'll do what I want' approach. You had to make your own game, because there was no pre-configured, compulsory team of buddies for you to join - if people thought you were a fuckstick, then you were going to die, whether at the hands of pk's, anti-pk's or anyone inbetween. Hell, if you were enough of a fuckstick you could manage to get yourself pretty much kos to everyone.

There was never really a friendly group of randoms you could sidle up next to, ask to join their group and have a blue-tastic exp grind for a few hours. You had to use your instincts as to whether these people were worth the risk of grouping with. In the pk guilds it wasn't uncommon for players to gank their own guildmates over loot, personal rivalry or plain lulz. I remember Darkenbane trying to do it's first pk raids in the planes - take a guess what happens when you put 30-40 pk's, half of whom seemed to have ADHD, in one place with nothing to do for an hour whilst the officers and leader tried to organise and start the raid...

There is no denying that team-based pvp can be fun. However, the notion that some absolute retard can be untouchable forever because they rolled the same team as me is....unpalatable.