Darwoth's numbers are pretty much correct, here's some most data regarding resists from player posts from before the resist changing patch (which made anything you can test on alkabor inapplicable here btw).
http://www.thesafehouse.org/forums/s...8&postcount=55
Although, Ghitming, I think you were implying that any class can kill any class? Unless there is something really uber for me to charm (and it doesn't kill me first) there's not a chance in hell my chanter could kill any melee besides a monk. I am pretty sure a cleric can't kill anyone 50+ either *maybe* a caster if their melee skills are good. For some reason if anyone has over 70 magic resist, magic based spells are completly useless against them but fire/ cold/ disease/ poison ones seems to have a good chance of doing max damage even at 150+ resist.
post from someone after the resist changing patch went in (sept, 20002)
http://www.thesafehouse.org/forums/s...1&postcount=18
in the past ever had 150resists and still get hit by scoriae icecomet and the rest, while u could sit at roughly 75-80mr and be immune to just about every friggin magic attack?
its been that way so long it blows peoples minds when they stick, fact is magic attacks like root snare stun mez slow blind and stuff will screw a person over (because they have a duration) while everyone is used to getting straight nuked
magic attacks are the most debilitating and i'd say the most powerful pvp spells short of pure dmg (see lures and and unresistable stuff and dont forget powerful uber melee skillz )
phantasmist
rallos zek
http://www.thesafehouse.org/forums/s...4&postcount=31
PvP should work with everyone moving as fast as they can. My job, as a druid, is to shake the melee long enough to channel my spell. His job is to stay on me, wailing away.
NEITHER of us should be able to be snared. The snared, the rooted, they are dead. This just isnt right, snare should never, ever land on 100+ mr.