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Old 11-16-2009, 11:10 AM
Takshaka Takshaka is offline
Aviak


Join Date: Nov 2009
Posts: 82
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I think the idea is that monk AC is not necessarily different from Warrior AC, it is just that Monks tend to have more non-armor based AC and warriors have more armor based AC.

If the post that I found is indeed true, then monks should be getting hit less than warriors and for more damage(on average). However, if you think about it over time a warrior with a higher AC(even of that AC is mostly damage mitigation) should take less damage in the long run even if they are getting hit more often.

Again, if that information is correct and a monk and warrior each get hit 100 times the monk should be taking a heck of a lot more damage than the warrior(even if they had the same AC and assuming that the warrior has a lot of armor based AC). However, out of 100 attacks the monk should actually get hit far less often.

Granted, I am betting that this would be much harder to code into the server and so I do not necessarily expect it to work this way. If they can get a single AC value to at least come close to how it was on live I will be happy.
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