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Old 10-15-2011, 02:20 PM
tmoneynegro tmoneynegro is offline
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Join Date: Sep 2011
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Quote:
Originally Posted by Mardur [You must be logged in to view images. Log in or Register.]
Irrelevant; a group of players is just about always going to defeat a solo regardless of resist system and this is the way it should be.
Wrong. In real EQ PvP, zerging isn't a viable tactic because you can just run away from them. It wasn't until the Tendonslicer piercer in Luclin that you could actually snare a well geared player and it was an unreliable weapon proc.



Quote:
Originally Posted by Mardur [You must be logged in to view images. Log in or Register.]
Just because melee don't get channeling doesn't mean they should be immune to magic. Read above.
Once again, we are here to play EQ PvP, not "Mardur's whatever the fuck poor balance server"



Quote:
Originally Posted by Mardur [You must be logged in to view images. Log in or Register.]
Allowing a snare to land for 2 ticks as opposed to flat out resisting 100% of the time is not dumbing down the game, it's allowing certain classes to not be completely useless against opponents with high resists.
Of course it's dumbing down the game. It takes 0 skill to zerg down a stationary target.
Last edited by tmoneynegro; 10-15-2011 at 02:22 PM..