Quote:
Originally Posted by Mardur
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Irrelevant; a group of players is just about always going to defeat a solo regardless of resist system and this is the way it should be.
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Wrong. In real EQ PvP, zerging isn't a viable tactic because you can just run away from them. It wasn't until the Tendonslicer piercer in Luclin that you could actually snare a well geared player and it was an unreliable weapon proc.
Quote:
Originally Posted by Mardur
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Just because melee don't get channeling doesn't mean they should be immune to magic. Read above.
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Once again, we are here to play EQ PvP, not "Mardur's whatever the fuck poor balance server"
Quote:
Originally Posted by Mardur
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Allowing a snare to land for 2 ticks as opposed to flat out resisting 100% of the time is not dumbing down the game, it's allowing certain classes to not be completely useless against opponents with high resists.
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Of course it's dumbing down the game. It takes 0 skill to zerg down a stationary target.