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Old 10-14-2011, 11:44 PM
SoulLeech SoulLeech is offline
Scrawny Gnoll


Join Date: Oct 2011
Posts: 27
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Quote:
Originally Posted by Kika Maslyaka [You must be logged in to view images. Log in or Register.]
This is btw is the source of all the inherited EQ flaws - when they made the game they never expected an average player to pass level 30, and did expected that game will die out in 6 months. That how we ended up with just 3 raid targets for entire game world...
Every MMO inherits flaws that would be better left behind. It's the law of these open-ended treadmill games that only ever die by attrition.

Think of any great standalone work or even trilogy in entertainment. Would they have been nearly as great or memorable if the creator and been afraid to allow any of his characters to grow, change or die? If he had simply kept writing until his words became unintelligible and no one cared to read them.

That's the story of every MMO.

I'd love to see a full-fledged MMO come along with the guts to have a finite scope, a beginning and an end.

Perhaps there could be some linkage between iterations or titles from the developer to retain "invested" players but nothing that would lock in 6 month, much less 5 or 10 year old design decisions.

I understand that a such a game could never find success with the millions who are completely satisfied with the rote experiences offered today.