Mimix, I think there is a difference between having them be possible to land and having it so that you can quickly and efficiently snare/root/mez/blind everyone without fail. I don't think anyone is claiming that snare, root, mez, stun, blind, whatever should land even most of the time.
The question is should they be resisted 100% of the time? And at what resist level is this an acceptable thing? Naked? 100 MR? 150 MR? 200 MR?
Do we go with Wermacht and insist that rogues, monks, and warriors be made to be the top tier solo classes they "always were" in classic pre-Kunark Everquest? Even if that means the other 11 classes in the game have to have their abilities made so incredibly useless that they aren't even worth memorizing? It would require making the resist chance super high at even minimal resist levels because none of these classes can take into account buffs from other classes as they are serious solo classes.
Or do we pick some random anecotal evidence from elsewhere on the internet and set some resist "soft cap" up where spells resist heavily but not all the time? So that yes, at moderate resist levels, it's possible for 5 druids to, between the 5 of them, land a single snare on a solo player and put him at an extreme disadvantage? (that's the same as an 80% chance). And that it takes extreme levels of resistance to get to 90 or 95% resist chances? Keep in mind that only 3 classes in Everquest do not have a root or a snare of their own.
What do you want to see? Like give me an example.
__________________
~not hiding behind my forum account~
blue: zarina / gumby / park / lulls / kiss / pamela / barbarous / dolemite / patsy / tick / cupid / jilena / magine
red: trolling / lust
|