Quote:
Originally Posted by Lazortag
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Maybe I missed something but snare has far shorter duration in pvp due to a client-side issue I think. I dunno if this was fixed because I haven't read this forum in a couple of days but just keep that in mind.
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That was a client side issue. Classic didn't have that feature.
You people who think that the CC spells should be viable in pvp will change your tune when a chanter comes in and is able to control an entire group and do whatever he wants with them. It may take him a while due to mana issues, but eventually he would be able to completely destory your entire group with ease.
Or if you're a warrior and get snared for 10 minutes while a druid kites you.
Just look what happened to WoW over the past years:
There is a reason they limited the movement impairing effects so severely in pvp. There is a reason they severely limited the duration of CC spells (polymorph was a 30+ second spell). There is a reason they came out with trinkets that removed said effects. There is a reason they came out with diminishing returns. There is a reason why they gave every class some sort of stun/snare/root/fear (well, that was for their quest of 'balance' which is a whole different animal and one we should never get into).
CC spells are way too powerful in PVP. Just look how powerful they are in PVE.