Who's talking about immune? My point is that 140-160 CR would make you survive three ice comets fairly frequently (if you even let the guy get three 6.30-sec nukes off), and then the wizard is OOM. If you believe that 170 CR made little difference and that resist rates for nukes aren't decent until 200+, it's your memory that should be questioned. 100-120ish is where you start frequently shaving off a significant portion of nuke damage, 150-170 is when nukes become pretty unreliable, and 200+ is practical immunity. I hate to be that guy, but do you actually have any kind of memory of classic PvP? Your statement suggests you don't. If it took 200 to be merely decently protected against nukes, clerics and magicians would be among the strongest endgame PvP classes.
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To many Vz/tz resist code memories floating around.
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That doesn't even make sense and is completely contrary to your own argument. Spells were harder to resist on VZTZ. I also didn't play on VZTZ for more than a few months.