Thread: PvP Range
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Old 10-14-2011, 12:18 PM
Xareth Xareth is offline
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Join Date: May 2011
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Quote:
Originally Posted by Amuk [You must be logged in to view images. Log in or Register.]
In the end dipshits let themselves be griefed. I guarentee you the people I'm going to play with will shit on groups that are 5-8 levels higher. I hate to say it but even though it's a ffa server you shouldn't be looking at it like a solo pvp server, it's just ffa so people that dislike each other arn't hardcoded into teams - this server will be teams in the form of guilds you can guarentee pre formed guilds already exist and have strategies for how they will exp/control content.

If someone 8 levels higher than you is in the zone be aware, and be ready to retreat - that's a much better alternative to having a group be out of range to other groups camping shit you're capable of holding. And 100x better than being out of range of the 1-2 duo people camping shit that you could win with numbers.
Exactly this


Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
I'll talk the incremental natural range over with the others. I'm thinking something like this..

+/- 4 until 20
5 until 40
6 until 50
8 51+
I like +/- 8.

I really don't think it's necessary to change the range unless you want less griefing under lvl 20. It was always part of the game on TZ, it was about being smart enough to pick your fights wisely, fight or flight. If you have to do something incremental like this though, I think it should be:

+/- 4/5 until 20
6 until 40
8 40+

+/- 4 doesn't allow for much pvp. 40 is the "big boy" level. It should really be gloves off at that point.

In addition, there really should be ffa zones. Lguk, solb, perma, all the planes and kedge (ha). There are many scenerios where this is necessary, many have already been brought up.

Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
two players able to attack eachother would be determined by the lowest level player's range. Still affected by the dynamic range system.
Excellent!