Thread: Game Mechanics: Nullify Magic
View Single Post
  #101  
Old 10-13-2011, 05:01 PM
Bockscar Bockscar is offline
Sarnak


Join Date: Sep 2011
Posts: 428
Default

Lol, are you incapable of logical thought? When a spell has a -100 resist modifier, all it takes in order to resist that spell at the same rate as you would resist other spells without a modifier is to have 100 more in that resist. This means 200 FR will let you resist the fire-based necro dots as much as you would resist, say, a druid's immolation with 100 FR (i.e quite a lot). Same with the swarm dots; 200 MR means you'll resist those as often as you'd resist ordinary magic-based spells with 100 MR. 200 in any resist is fairly difficult to get until Velious, but it's not impossible at all with buffs, and anyway you don't need an effective 100 in a resist in order to resist spells pretty regularly. 50 or 60 will make you resist a plain spell easily a fifth of the time. Considering a warrior can get 170 unbuffed MR pre-Kunark, you're the one who's full of shit when you claim that these spells were virtually unresistable at the time. A -100 modifier just meant the spell would usually land unless someone had stacked the relevant resist to high heavens, and it was plenty possible to do so in a variety of ways. The proof is in simply understanding the game mechanics. Everyone can plainly see that these spells have a -100 resist modifier, and knows that this was always the case. Getting 180ish in MR or FR is difficult but fully possible, and then it'll just be like trying to resist a 0-modifier spell with a resist value of 80. How can you not understand this?
Reply With Quote